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Two immersive programs · Across life stages

One immersive ecosystem. Across generations.

Two guided immersive programs, designed for different stages of life and different purposes.

SchoolPulse VR™ French Game supports immersive French learning for youth, teens and adults. IMMP supports guided Mind & Memory participation for seniors and older adults.

Different audiences. Different purposes. One immersive approach.

Swipe up to explore each life stage.
Choose your immersive program
Two immersive programs · Across life stages

One immersive ecosystem. Across generations.

Two guided immersive programs, designed for different stages of life and different purposes.

SchoolPulse VR™ French Game supports immersive French learning for youth, teens and adults. IMMP supports guided Mind & Memory participation for seniors and older adults.

Different audiences. Different purposes. One immersive approach.

Scroll your mouse or trackpad to explore the lifecycle. Swipe up to explore the lifecycle.
Choose your immersive program
01 / 05 Childhood
Ages 5–12
Discover through immersion
Guided, age-appropriate immersion can introduce language through seeing, hearing and exploring.
Ages 13–17
Make practice feel active
SchoolPulse VR™ can support listening, exploration, spoken interaction and structured French practice.
Young adults
Practise in context
SchoolPulse VR™ places French practice inside interactive situations and guided immersive environments.
Adults
Learning that fits real life
SchoolPulse VR™ can complement structured learning with immersive, voice-supported French practice.
Older adults
Keep curiosity moving
IMMP combines guided cognitive and social engagement with short, adaptable immersive experiences for older adults.

Service area: Our immersive VR programs are not globally self-serve apps. Guided pilot and facilitated VR sessions for SchoolPulse VR™ and IMMP are currently offered locally and arranged directly with our team, while our online French-learning services can be accessed more broadly.

Evidence & case studies
See how our programs have been used beyond the screen. Explore selected field pilots, community activations, organizational use, participant feedback and independent documentation from real learning and community settings.
View pilots & case studies

Choose the immersive program that fits your audience.

These are two distinct programs developed by Simple French with Hems, and they are designed for different purposes. Select the program based on who is participating and what the session is meant to achieve.

SchoolPulse VR French Game for youth, teens and adults
SchoolPulse VR™
Youth, teens & adults

SchoolPulse VR™ French Game

An immersive, voice-supported French experience where players explore interactive environments, respond to characters, complete tasks and practise useful French inside a guided VR session.

French learning Spoken interaction Game-based tasks Guided VR
Choose this program when the goal is: immersive French learning, active language use, interactive gameplay and guided practice for youth, teens or adults.
IMMP Mind and Memory Program for seniors and older adults
IMMP · Immersive Mind & Memory Program
Seniors & older adults

IMMP · Mind & Memory Program

A facilitator-led experience combining simple French vocabulary, listening, writing, drawing, recall, conversation and short seated VR experiences inside a guided group activity.

Guided participation Recall activities Conversation Short seated VR
Choose this program when the goal is: guided cognitive and social engagement for older adults, using unfamiliar language and immersive technology as structured new stimuli rather than as a traditional French class.

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Inside our immersive delivery

The headset becomes part of the learning environment.

Meta Quest 3 is one of the principal headsets used across our current immersive pilots and guided VR programming. Rather than presenting the hardware as a separate product, we use it as the entry point into the experience.

Guided participation Immersive French Pilot-ready
01

Enter the environment.

Participants put on the headset and move from the physical room into a supervised 3D learning experience.

02

Look. Listen. Respond.

The experience is built around active participation — seeing, listening, responding and interacting rather than watching a passive demonstration.

03

One device. Multiple program formats.

The same hardware can support demonstrations, community pilots, structured sessions and immersive French activities.

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