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SchoolPulse VR participant using an immersive French learning experience

SchoolPulse VR™

Research-Informed VR Learning

Built for you. Designed to engage your brain. Explore SchoolPulse VR™
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Immersive Programs & Deployment Options

SchoolPulse™ Youth VR Program

For childcare, OSCs, school-age and youth programs.


Guided VR French activities for supervised group learning, speaking practice and interactive participation.

Immersive Mind & Memory Program

For senior centres, older-adult groups and community organizations.


Lower-intensity immersive activities supporting language, attention, recall and cognitive engagement.

Institutional VR Deployment

For schools, tutoring centres, childcare organizations and institutional partners.


Bring the immersive program into your organization with setup, access and ongoing program support.

SchoolPulse VR™
Immersive experience guide

VR Content-Suitability Guide

Experience Recommended for What to expect Intensity Participation Challenge content
Beginner French World Introductory immersive French experience Children, beginners and first-time immersive learners. Guided exploration using familiar French words, objects and simple interactions. Low intensity Seated or standing Not applicable. No adversarial content in this mode.
School Adventure Interactive school-age immersive experience Older children and teens comfortable with a more interactive VR experience. French learning combined with exploration and light game-style challenges. Moderate intensity Seated or standing Non-adversarial options are available. A non-adversarial mode can be selected.
Mind & Memory Lower-intensity cognitive engagement Adults and older adults who prefer a calmer VR experience. Slower-paced attention, recognition and recall activities. Low intensity Seated or standing Not applicable. No adversarial content in this mode.
Full Game Experience Most immersive game-style option Best suited to participants comfortable with more immersive game-style VR. A game-focused experience with fantasy scenarios, interactive challenges and French. Higher intensity Seated or standing Yes. A non-adversarial mode can be selected before delivery.

Program scope

SchoolPulse™ Mind & Memory is an educational and recreational cognitive-engagement program.

It is not a medical treatment, diagnostic service, rehabilitation program or substitute for professional healthcare.

Research Relevant to Our Program Design

  • Immersive VR interaction among older adults

    Participants engage with a nature-based Virtual Garden using an immersive VR headset. The study examined the feasibility of interactive virtual environments for supporting mood and cognitive engagement in older adults. Source: Kalantari et al. (2022), Innovation in Aging, CC BY 4.0.

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  • VR-Based Cognitive Rehabilitation in Older Adults With Mild Cognitive Impairment

    Older adults participate in structured virtual-reality cognitive stimulation sessions, progressing from initial VR familiarization and guided 360° experiences to interactive activities designed to support memory, attention, cognitive engagement, and accessibility. Activities could be adapted for seated or standing participation. Source: Ferrer Costa et al. (2025), Journal of Medical Extended Reality, CC BY 4.0.

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  • Perceived Advantages of VR-Based Language Learning for Verbal Communication

    Conceptual framework summarizing learners’ perceived benefits of VR-integrated language lessons. Four interconnected dimensions—engagement, immersion, customized experience, and accessibility—were identified as supporting verbal communication development, with contributing factors including presence, realism, interactivity, feedback, motivation, individualized pacing, real-world simulation, and accessibility. Source: Raman, Lun & Hashim (2026), Computers & Education: X Reality, CC BY 4.0.

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  • Pre-Test and Post-Test Language Proficiency Scores Following AI-Chatbot Use

    Comparison of French-language pre-test and post-test scores across five vocational high schools following use of the EduNetPro AI-driven learning platform. Average performance increased from 60% before the intervention to 84% afterward, representing a 24-percentage-point mean improvement. Source: Fibriasari et al. (2025), International Journal of Information and Education Technology, CC BY 4.0.

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  • Systematic Review Evidence on VR Exergames, Cognition and Well-Being in Older Adults

    A 2025 systematic review found that VR exergames may support multiple dimensions of healthy aging, including physical activity, cognitive function, motivation and social well-being. Across the reviewed literature, immersive experiences and real-time feedback were associated with cognitive and physical engagement, while socially interactive VR experiences showed potential to reduce loneliness and support emotional well-being among older adults. Source: Song et al. (2025), Applied Sciences, 15(1), 351. CC BY 4.0.

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  • Evolution of Immersive Technologies From Philosophical Concepts to Modern XR

    Historical and conceptual progression of immersive technologies, illustrating how contemporary VR, AR, MR and XR systems build upon earlier ideas of perspective, embodiment and immersive experience. Rather than replacing previous approaches, successive technological eras incorporate earlier conceptual foundations while adding new capabilities for immersive learning. Source: Rashevska & Semerikov (2026), Computers & Education: X Reality, 8, 100147. CC BY 4.0.

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SchoolPulse™ VR Workshops & Sessions

AI for Seniors at Edmonton Startup Week: From Passive VR to Active Cognitive Engagement
On October 6, 2026, Simple French with Hems Inc. hosted AI for Seniors: Control a Virtual World With Your Own Voice and AI at GEF Seniors Housing – Strathcona Place as part of Edmonton Startup Week. The session started with a simple question:What if...
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SEESA Senior VR Pilot
A Facilitated, Seated VR French Workshop for Older Adults in Edmonton On April 8, 2026, Simple French with Hems Inc. delivered a guided VR French-learning pilot at the South East Edmonton Seniors Association, commonly known as SEESA. The session exp...
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Garneau Community VR Pilot
A Multi-Generational AI and VR French-Learning Experience in Edmonton On March 29, 2026, Simple French with Hems Inc. delivered its second community VR French pilot in partnership with Infinity Safety Awareness at Garneau Public School in Edmonton. ...
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Edmonton Unlimited AI and VR French-Learning Pilot
Testing the Delivery Environment for Real-Time French Interaction In March 2026, Simple French with Hems Inc. conducted an AI- and VR-supported French-learning pilot at Edmonton Unlimited in downtown Edmonton. The purpose was to test not only the te...
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Infinity Safety Awareness Summer Celebration VR Activation
Making Immersive Learning Accessible at an Edmonton Community Event On July 5, 2026, Simple French with Hems Inc. hosted a community technology booth during the Infinity Safety Awareness Summer Celebration in Edmonton. The all-ages celebration took ...
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SchoolPulse™ VR - An Immersive Learning Flow

VR Participation & Safety

Motion Comfort

Participants may stop or remove the headset at any time if they feel dizziness, nausea or discomfort.

Hygiene

Headsets and contact surfaces should be cleaned between users using manufacturer-approved procedures.

Consent & Supervision

Participation should be voluntary, with appropriate consent where required, and VR use should be supervised by responsible staff or adults when needed.

Accessibility

Seated participation, shorter sessions and reasonable accommodations should be provided when needed.

Flexible Headset Options

Use your own compatible VR headset, rent equipment from us, or have us bring the required headset for a facilitated session.

SchoolPulse™ VR Pilot Feedback

  • SEESA Participant Experiences Beginner French in VR

    A senior participant at our SEESA VR pilot session shares her experience after using our immersive French-learning environment and speaking her first French words through virtual reality.


    The session gave participants an opportunity to explore beginner French in an interactive and supportive setting, using guided VR activities to connect spoken words with visual objects and real-life environments.

  • SEESA Coordinator Discusses the Guided VR Session

    The Program Co-ordinator at SEESA (South East Edmonton Seniors Association) shares feedback following our VR Cognitive Workshop. Participants enjoyed the opportunity to try something new while taking part in an engaging, guided virtual-reality experience designed to encourage interaction, curiosity and cognitive participation.


    This workshop introduced seniors to accessible VR-based activities in a supportive environment, with step-by-step guidance provided throughout the session.

  • Garneau Community Participant Shares Feedback After the VR Pilot

    This video features a participant testimonial from our VR pilot session conducted on March 29, 2026 at Garneau Public School (Edmonton, Canada).


    The session brought together children, youth, and adult participants in a multi-generational community setting, offering an opportunity to experience immersive, interactive VR-based activities focused on communication and engagement.

  • Participant Response Following a SchoolPulse VR Session

    A participant at our VR pilot held at Garneau Public School shares her experience exploring French through an immersive virtual-reality learning activity.


    During the session, participants interacted with guided VR environments designed to introduce practical French vocabulary in a visual, engaging and supportive way. By connecting spoken French words with objects and everyday settings, the experience allowed learners to practise language beyond a traditional classroom format.

  • Community Program Feedback on Guided VR Learning

    This video highlights our community VR French-learning pilot, featuring Event Leader feedback and reflections from the event. Learners explored beginner French vocabulary through guided virtual-reality activities designed to make language practice more visual, interactive and engaging.


    The testimonials show how Event Leader and participants responded to the experience, what they enjoyed and how immersive technology can introduce French in an accessible and memorable way.

  • Edmonton Unlimited VR French Workshop Pilot Review

    Watch highlights and participant feedback from our VR French Workshop Pilot presented at Edmonton Unlimited. Attendees explored beginner French vocabulary through guided virtual-reality activities designed to make language learning more visual, interactive and engaging.


    The session demonstrated how immersive technology can support accessible language practice, encourage participation and introduce learners to French through practical, memorable experiences.

Gallery - SchoolPulse™ Cognitive Engagement VR Workshops

Ways Organizations Can Work With Us

Demonstration / Showcase

One-time introduction.

Pilot Program

Limited-duration implementation and feedback.

Recurring Program

Scheduled ongoing delivery.

Organizational Licensing

Tools/content deployed by the organization, where applicable.

Questions? Email our support team support@simplefrenchwithhems.com